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Decimated Head for Retopology Exercise

Decimated Head for Retopology Exercise in Maya, Blender & ZBrush working especially on Retopology for sculpting characters. I used ZBrush software to sculpt this Head that needed to be retopologised for topology deformations by reducing draw calls and polygons to avoid unwanted stretching and distortions.

Retopology - Face Sculpt 7

Retopology - Face Sculpt 7

Retopology - Face Sculpt 6

Retopology - Face Sculpt 6

Retopology - Face Sculpt 5

Retopology - Face Sculpt 5

Retopology - Face Sculpt 4

Retopology - Face Sculpt 4

Retopology - Face Sculpt 3

Retopology - Face Sculpt 3

Retopology - Face Sculpt 2

Retopology - Face Sculpt 2

Retopology - Face Sculpt 1

Retopology - Face Sculpt 1